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Dynamite (PyWeek 1 entry)
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phil
illume
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phil
make peasants a teenie bit smarter, maybe...
make the cannon on tow a seperate entity, and have it follow the crosshairs?
more crazy particle effects coming out of everything
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illume
BUG from tim -- sometimes the arrow keys don't work ...
TODO: add message "ZANTHOR needs coal and water to make steam!" when you run out of one.
interface dials from photo site.
interface tanks.
- take care of getting the rest of the interface up
and running and lookin' pretty,
as well as integrating all of aka's graphics as they come in ?
organize aka with tiles to be made as well
upgrade system, -- there should be a screen where a user can choose a new upgrade after each level they defeat and when they get an upgrade it should show on the interface and impact gameplay some how :)
FIXED: BUG from tim -- the arrow keys make Zanthor move about 2x as fast as he's supposed to move ...
WONTFIX:BUG from tim -- one of the cannon noises is distorted (maybe you over equalized?)
DONE: TODO from tim -- instead of cannon noises being random -- have the wimpy one when you don't shoot very far, medium one medium one, crazy one when it is far, etc..
if the worst happens
in game character graphics -- peasants, castle, cannons
dials and widgets for interface
any other needed tiles
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(c) 1999-2008
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Phil Hassey
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